Night Vision Goggles
 Location:  Home » Night Vision Goggles Books » Visual Simulation of Night Vision Goggles In A Chromakeyed Augmented Virtual Environment  
Categories
Night Vision Goggles
Eyeclops Night Vision Goggles
Kids Night Vision Goggles
Night Vision Goggles Books
Subcategories
Arts & Photography
Biographies & Memoirs
Business & Investing
Children's Books
Comics & Graphic Novels
Computers & Internet
Cooking, Food & Wine
Entertainment
Gay & Lesbian
Health, Mind & Body
History
Home & Garden
Law
Literature & Fiction
Medicine
Mystery & Thrillers
Nonfiction
Outdoors & Nature
Parenting & Families
Professional & Technical
Reference
Religion & Spirituality
Romance
Science
Science Fiction & Fantasy
Sports
Teens
Travel
Related Categories
• Subjects
Books
• Printed Books
Format (feature_browse-bin)
Refinements
Books

Visual Simulation of Night Vision Goggles In A Chromakeyed Augmented Virtual Environment

Visual Simulation of Night Vision Goggles In A Chromakeyed Augmented Virtual EnvironmentAuthor: Del L. Beilstein
Publisher: Storming Media
Category: Book

Buy New: $38.95
as of 7/31/2010 06:47 MDT details



Seller: stormingmediaorders

Media: Spiral-bound
Pages: 178

ISBN: 1423501470
EAN: 9781423501473
ASIN: 1423501470

Publication Date: 2003
Availability: Usually ships in 1-2 business days

Editorial Reviews:

Product Description
This is a NAVAL POSTGRADUATE SCHOOL MONTEREY CA report procured by the Pentagon and made available for public release. It has been reproduced in the best form available to the Pentagon. It is not spiral-bound, but rather assembled with Velobinding in a soft, white linen cover. The Storming Media report number is A364714. The abstract provided by the Pentagon follows: As data from the U.S. Army Safety Center supports, a large percentage of Army Aviation human error accidents occur during NVG flight. Despite this fact, there are very few simulation tools available to aviators at the unit level that aid them in learning or practicing NVG flight tasks. This thesis examines the potential for a Chromakeyed Augmented Virtual Environment (ChrAVE), consisting only of Commercial-Off-The- Shelf (COTS) hardware, to be used as an NVG flight training platform. It also examines whether or not physically-based light calculations are necessary to produce adequate visual representation of simulated NVG imagery. Twelve subjects performed simulated low-level NVG flight navigation tasks in the ChrAVE. Treatments included questionnaires, vision tests, variation of the physics-based component of the NVG imagery, and performance of an evaluation task that compares standard thresholds between day and NVG navigation. Analysis of data and subject feedback suggests that the ChrAVE has potential as an NVG flight training device, and that physically-based calculations may not be necessary to achieve simulated NVG imagery that is adequate for training. The data also supports the existence of a substantial difference in the subjective evaluation standard between navigation performances based on flight condition.

CERTAIN CONTENT THAT APPEARS ON THIS SITE COMES FROM AMAZON SERVICES LLC. THIS CONTENT IS PROVIDED ‘AS IS’ AND IS SUBJECT TO CHANGE OR REMOVAL AT ANY TIME.
Powered by Associate-O-Matic

Bestsellers


eXTReMe Tracker